Pace Rescvelle

"Fire in the Blood"
User: Bob
Campaign: Strange Aeons
Race: Human
Gender: Male
Role: Defender
Class/Level: Scaled Fist Monk 3, Iroran Paladin 4 (Oaths against Fiends and Grotesquery), Archaeologist Bard 1/8

Pace takes strongly after his father's mother, who was a woman originally of the Shriikirri-Quah, although were it not for her tattoos she could have been easily mistaken for a Varisian. He is tall, standing at six and a half feet, and about 16 stone of mostly lean muscle. He has platinum blonde hair worn in a single long braid wrapped around his neck; his eyes are violet, but the overall Varisian look is broken by the bronze, rather than olive, complexion...presumably from his Taldane blood.

He wears his own spin on the typical Iroran monk's outfit...tunic, loose trousers, sashes, and moccasins rather than sandals. He carries a lungchuan tamo set, a tonfa, and a pouch of shuriken, along with a backpack and a pair of bandoliers; although his draconic ancestry seems to have manifested enough in him to let him see a little way in the dark, he tends to keep sunrods and candlerods on hand. He also carries an iron holy symbol of Irori. He has a tattoo of a copper dragon in flight on the back of his right shoulder and one of a stooping hawk on his left forearm.
In the early years of the young nation of Brevoy, the former pirates and raiders of the fallen nation of Issia took various means to strengthen their positions under the rule of Choral the Conquerer. House Garess, for example, in the foothills of the Golushkin Mountains, forged an alliance with the Golka Dwarves who mined the depths of the mountain range. Balak Dungar, the dwarf who forged the alliance, earned the position of Grand Ambassador and Advisor Paramount to Chief Dolur Golka largely for his part in establishing the alliance.

House Rescvelle is a minor noble family sworn to House Garess, first granted title about a decade after the alliance with the Golka dwarves began. Some histories indicate that the origin of the families' alliance goes back before the founding of Brevoy, to a Noah Rescvelle who was a member of a raider band under Torvald Garess in the late 4480s. As far back as the family's nobility goes, however, they have been noteworthy contributors to Brevic military and industry, producing several competent sorcerers (all with the draconic bloodline), quite a few industrious and well-trained smiths, and some well-traveled monastery-trained scions who tend to do well as merchants or diplomats.

While it has not been uncommon for House Garess or its vassals to take part in fostering exchanges with the Golka dwarves during the last two centuries, House Rescvelle has fostered nearly all second and third sons who did not show aptitude for sorcery, and even a few daughters. Quite a few second and third sons have then been sent to study in monasteries in other parts of the world, to learn discipline...a few even being sent as far as Tian Xia.

The unusual thing about the fostering of Pace Rescvelle, a second son of a second son of the family, is that instead of being fostered with an artisan family in the foothills, Pace was sent (with his wet-nurse, in fact) to the family of Grand Ambassador Garnak Dungar...the official reason being that he was sent for fostering at the same time as Bren Garess, Lord Howlan Garess's heir, was sent to live with Chief Thonult Golka. However, from the Golka side, there was also hope that being saddled with an infant human to help take care of might teach the reckless young Havak Dungar some responsibility.

Pace was born on Torawsh 28, 4684 (the Rescvelle family using the Dwarven name for the ninth month, rather than Rova) and sent to live with the Dungar family early the following year. It was planned from the start that he would stay there until about when he turned 14.

Havak, in his mid-20s at the time, was left responsible for Pace as much as possible as soon as the boy was old enough. The bond between the two developed more as that of brothers than as that of a surrogate father to a son, and when Pace grew old enough to start exploring and interacting with the other young dwarves, it was Havak's protectiveness - and his flashpoint temper - that came to Pace's defense when dwarves who were less than completely adjusted to (or understanding of) one human in their midst, let alone two, would have bullied Pace; even taking out on him their frustrations over Bren being effectively untouchable.

Pace, for his part, matured quickly...partly due to the pressure he felt, whether intended or not, to excel in life and uphold his family's reputation. A second son of the Rescvelles, after all, was expected to become a powerful sorcerer, or a reliable soldier, or a respected diplomat; and a descendant of the Hawk clan should be strong and well-spoken and well-respected. At least, that was the impression Pace had of his family from the limited time he got to spend with them. And since he was fostered at the same time as Bren Garess, and was to be sent all the way to another continent for training, he was being afforded special opportunity and should therefore show special accomplishment.

By the time he was thirteen Pace was talking Havak out of trouble almost as often as Havak had to come to his rescue. By this time, partly due to discovering that Havak was privately a worshiper of Gorum rather than of the usual Dwarven pantheon, Pace had become interested in another deity not commonly revered in the region (albeit well respected by most dwarves): Irori. As a result, it came to be decided that for his subsequent training he would be sent to study at a temple in Quain. A week before his 14th birthday, he set out...not expecting to see Havak again until he returned from the eastern continent.
Pace Rescvelle
Male human (Shoanti) bard (archaeologist) 1/dragon disciple 1/unchained monk (scaled fist) 3/paladin (oath against fiends (Pathfinder Campaign Setting: Inner Sea Combat 15, 39, Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Magic 60, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +8; Senses darkvision 10 ft., low-light vision; Perception +13
Aura aura of excellence, aura of law
AC 30, touch 25, flat-footed 24 (+4 armor, +8 Cha, +1 deflection, +5 Dex, +1 dodge, +1 natural)
hp 75 (9 HD; 1d8+7d10+1d12+9)
Sanity 50, threshhold 5, edge 25
Fort +20, Ref +19, Will +21; -2 vs spells with the evil descriptor., +1 trait bonus vs. spell effects from evil creatures
Defensive Abilities evasion; SR spell resistance specific 15 (non-harmless transmutation effects)
Speed 40 ft.
Melee +1 gauntlet (from armor) +10/+10/+5 (1d3+4) or
. . unarmed strike +10/+10/+5 (1d8+4) or
. . cold iron lungchuan tamo +9/+9/+4 (1d4+2) or
. . mwk silver nine-section whip +10/+10/+5 (1d8+2/19-20) or
. . silver tonfa +9/+9/+4 (1d6+2)
Ranged cold iron shuriken +8/+8/+3 (1d2+2) or
. . composite longbow +8/+3 (1d8+2/×3)
Special Attacks archaeologist's luck 12 rounds/day (+1), claws (2, 1d4, 11 rounds/day), flurry of blows (unchained), personal trial, stunning fist (4/day, DC 22)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +11)
. . 1st (3/day)—biting words, cure light wounds
. . 0 (at will)—detect magic, grasp, light, sift[APG]
Paladin (Oath against Fiends, Oath against Grotesquery, Iroran Paladin) Spells Prepared (CL 1st; concentration +9)
. . 1st—lesser restoration (2)
Str 14, Dex 12, Con 12, Int 12, Wis 12, Cha 26
Base Atk +7; CMB +9; CMD 30
Feats Additional Traits, Combat Style Master[UC], Crane Style[UC], Dodge, Dragon Style[UC], Greater Mercy[UM], Improved Unarmed Strike, Lingering Performance[APG], Noble Scion of War[ISWG], Stunning Fist
Traits auspicious tattoo (shoanti), driven by guilt, fate's favored, magical knack, quain martial artist
Skills Acrobatics +7 (+11 to jump), Appraise +5, Bluff +12, Climb +6, Diplomacy +12, Disable Device +1, Disguise +12, Handle Animal +12, Heal +5, Intimidate +15, Knowledge () +2, Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +9, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +9, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +9, Perception +13, Perform (dance) +12, Perform (sing) +12, Sense Motive +5, Sleight of Hand +5, Spellcraft +5, Stealth +5, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +6, Use Magic Device +12
Languages Aklo, Common, Draconic, Dwarven, Infernal, Necril, Shoanti, Tien
SQ bardic knowledge +1, beauty unyielding, confident defense +4, draconic heritage, dragon type, fast movement (unchained), haunted, ki pool (11 points cold iron, magic, silver), lay on hands 10/day (2d6), mercy (fatigued), sense perfection
Combat Gear brooch of shielding (22 points of damage remaining), oil of magic weapon, potion of bull's strength, potion of cure light wounds, potion of cure moderate wounds (2), wand of cure light wounds, candlerod[UE] (2), candlerod[UE]; Other Gear +2 dastard mountain pattern armor[UC], arrows (20), cold iron lungchuan tamo[UC] (2), cold iron shuriken (50), composite longbow (+2 Str), mwk silver nine-section whip[UC], silver tonfa[UC], amulet of mighty fists +1, bag of holding i, belt of giant strength +2, cloak of quick reflexes +1/+2[MA], headband of alluring charisma +2 and fortune's favor, ring of protection +1, ring of sustenance, bandolier[UE], bandolier[UE], blotter (0.2 lb), flint and steel, hemp rope (100 ft.), inkpen, iron holy symbol of Irori[UE], journal[UE] (2), knife for cutting quills into pens (0.5 lb), mapmaker's kit[APG], masterwork backpack[APG], pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), sunrod (2), tattoo[UE], tattoo[UE], twine (50')[APG], vial, wrist sheath, spring loaded, 490 gp, 1 sp, 7 cp
Tracked Resources
Archaeologist's Luck +1 (12 rounds/day) (Ex) - 1/12
Arrows - 4/20
Brooch of shielding (101 uses) - 79/101
Candlerod - 0/2
Candlerod - 0/1
Claws (11 rounds/day) (Su) - 0/11
Cold iron lungchuan tamo - 0/2
Cold iron shuriken - 13/50
Driven by Guilt (+8 attack/+9 damage, 1/day) - 1/1
Ki Pool (11/day) (Su) - 0/11
Lay on Hands (2d6 hit points, 10/day) (Su) - 1/10
Oil of magic weapon - 1/1
Personal Trial (2/day) (Su) - 0/2
Potion of bull's strength - 1/1
Potion of cure light wounds - 0/1
Potion of cure moderate wounds - 0/2
Stunning Fist (4/day, DC 22) - 1/4
Sunrod - 1/2
Wand of cure light wounds - 43/50
Special Abilities
Archaeologist's Luck +1 (12 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Aura of Excellence (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Aura of Law (Su) The paladin has an Aura of Law with power equal to her class level.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Beauty Unyielding (Su) Reduce amount of Charisma damage or drain by 1.
Claws (11 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Style Master May switch styles as a free action
Confident Defense +4 When lightly armored with no shield add Cha to AC.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Dragon Type (Copper Dragon [Acid]) +1 damage per die for [Acid] spells.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Haunted -2 save vs spells with the evil descriptor.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (2d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Noble Scion of War You are a member of a proud noble family.
Personal Trial (2/day) (Su) +2 insight bonus to hit, damage, saves, and AC vs. target.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.
Spell Resistance Specific (15 non-harmless transmutation effects) Some type of spells has a chance to fail when used on you.
Stunning Fist (4/day, DC 22) You can stun an opponent with an unarmed attack.
Torawsh 28, 4684

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