(From shadowrun4.com)
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…

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Welcome to Lagos!
You received a call from Jules Saturday morning about exciting travelling opportunities!

The next thing you know, you're stuck in Lagos (a city you know next to nothing about) with a bunch of other runners (you've never worked with before), working for Ms. Johnson (whom you know nothing about), looking for an elf named Samriel (who you know nothing about), who she hopes will lead you to an artifact (you know nothing about (I'm sensing a theme here)).

It's time to do some legwork and make some local contacts, see if your existing contacts can help you out and/or do your own investigation on the world wide matrix!
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Game Master:
Shadowrun (4th)
52 other campaigns in this setting
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